![]() ![]() There are several "minigames" based on real tasks undertaken in the field. A challenge mode exists in which the player must complete a level segment in a limited time while fulfilling special goals such as scoring a certain number of grenade and melee kills.Ĭompared to the previous title developed by N-Space, World at War had improved in-level geometry, more responsive sprints and crouches, and 3D-modeled iron sights. There are also "collectables", star-shaped pickups, hidden in each mission. World at War features console-style achievements, where the player receives an award for accomplishing a specific feat during gameplay, such as finishing a campaign or killing a certain number of enemies. World at War offers a quick play mode that lets the player access any mission they have won in the campaign. Missions are chronological and often sequential. The game includes a campaign with a series of missions based in World War II's Pacific Ocean theater of World War II and Eastern front with American, British and Soviet campaigns. The player double-taps the touch screen, or taps an icon on the touch screen, to go in and out of "aim-down sight" mode, which uses the weapon's iron sights to aim more accurately. ![]() The shoulder buttons are used to fire whatever weapon is equipped. ![]() The touch screen is utilized for aiming, as well as switching and reloading weapons, and several minigames. Gameplay and controls in World at War remain similar to Modern Warfare. ![]()
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